which were not there in PoE.įollowing that reasoning: caster classes aren't a disappointment at all in Deadfire. And I haven't even touched the Empower system that sykrockets spells on a per-rest basis for the really tough fights - you can even improve than with talents.Īlso casters now have spell shaping and other casting related passives like faster cast etc. In Deadfire you get +5% multiplicative damage per Power Level, more penetration and more accuracy for the lower level spells - which is a HUGE advantage over PoE's casters. At higher levels a PoE Wizard wouldn't bother to cast a puny Fan of Flames anymore because its damage wouldn't scale at all. You also get Power Level scaling which makes sure that low level spells stay powerful throughout the game - something PoE didn't have. Then you get the new spell tiers which weren't there in PoE which contain some very potent spells like Missile Salvo and such. Since defensive buffs have increasing returns it would be too unbalanced to allow the stacking of defensive items + sky high wizard self buffs + higher base deflection. The other thing is that all defensive buffs from items will stack while in PoE they didn't. You end up with the same (or even more) deflection in the end. Also Wizards start with 20 deflection in Deadfire instead of 10 in PoE - thus the deflection buffs don't need to be as high. Not tuning the damage down would be completely unbalanced.Īccuracy: all classes start with the same base accuracy of in Deadfire and the enemies' defenses are balanced towards that - in PoE Wizards started with abysmal base accuracy compared to martial classes: 20 Wizard, 30 Fighter for example - and thus the spells had to have bonus ACC to make up for that.ĭefensive spells are garbage: again they are castable per encounter instead of per rest. Unless you want to abuse the really silly brilliant or wall of draining combos, I would pick a martial multiclass like kaylon suggestedĪdressing your points and using the Wizard as example:ĭamage: spells are now 2 (or 3 with Grimoire of Vaporous Wizardry -> 4 with empower or even unlimited with a Bloodmage) per encounter instead of 4 per rest. The defensive spells are all really garbage compared to poe1 as well. Everything from damage/accuracy to spell use has been severely nerded. If you liked caster classes in poe1, deadfire caster classes are such a disappointment in comparison.
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