![]() ![]() Just to the West of McNary is the Apache and Navajo county line running north/south. Just to the west of Diersville there is a street named Apache running north/south. The 7 Days to Die map Navezgane offers much for players to find, collect, explore and use to their advantage against the zombie hoards. South Of McNary is an abandoned industrial like area, as in the Game there is the industrial buildings in the south of the map.īoth McNary and Diersville have a big and small lake/Reservoir close to them. Looking at it in google earth it stands out in the landscape quite a bit. ![]() Just so happens 4 miles North East of McNary is Logger Mountain. I know there was one in the scorched area under a church other than that no. Well We all know there is a lumber camp North East of Diersville. There was a thread a few days ago about this, but can't find it - here's the co-ords: burnt biome 477 S, 1345 W. McNary has East to West running streets named after trees, from top to bottom Oak, spruce, fir, and pine. In Diersville Maple St runs East/West though the town. ![]() Is there anything else to support this kind of bored fun? Los Angles 562 To McNary 566 difference +4 It's huge, super super huge and the POIs and map design is excellent. Holy if you're playing RWG now, stop and go to Navezgane. Las Vegas 398 To McNary 404 difference +6 119 Posted JanuAs someone who always did RWG before I decided on A17 to play Navezgane to get a solid feel for what TFP intended the game to feel like. With the upgrades to the random world generator in A20, I don't think I'll be touching it again any time soon. Play a longish game on it and you know what the map looks like, making playing on it again far less interesting than a completely new map. Yuma 370 To McNary 371 difference +1 <-WOW The problem with the Navezgane map, imho, is that it's pregenerated. This site is located just below Diersville. It doesn't require much work to prepare it for early hordes: just need to break the ground beneath the ladder so zombies can't climb it. Phoenix 187 To McNary 197 difference +10 miles Located at 1092 E, 371 N, this convenient water tower is surrounded by a chain link fence and built from steel. Lets use the signs: Using city center to city center, the signs in-game and google earth i came up with:Īlbuquerque 246 to McNary 237 difference -9 milesĪlamogordo 334 to McNary 323 difference -11 Since it is the closest representation lets roll with McNary for now. But both McNary and Diersvill are on the North Side of 260. Set the GameWorld property to the name of the generation map (Navezgane. Now Hwy 260 goes through McNary but doesn't go through Diersvill. If you update 7DtD, your single player game settings dont change, so not sure. Where the roads cross i look East for the next closest small town.I find McNary, AZ The Navezgane map covers an area of 32 km2 with 100 meters of highly irradiated area surrounding the edges of the map. I find State Hwy 260 and 73 pretty quickly in Arizona within Google earth. These will be the first pieces of information i will use to find where we all love to zed hunt. Now we have all seen the road signs in the game, there are two.Īlso there are 2 road markers State Hwy 73 and state Hwy 260 If you feel you have been unfairly banned, message the moderators to discuss it.I might have a pretty good theory on that.
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